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Simple Latex Code for Game Tree

Coding often kill your time. I tried to make a game tree at the last hour of submission of my assignment and it was so painful. I decided to share my effort to make a game tree from exercise Mas colell Microeconomic theory . \begin{figure}   \begin{center}     \small     \begin{tikzpicture}[thin,       level 1/.style={sibling distance=40mm},       level 2/.style={sibling distance=20mm},       level 3/.style={sibling distance=15mm},       every circle node/.style={minimum size=1.5mm,inner sep=0mm}]       %start       \node[circle,draw,label=above:$player 1$] (root) {}         child {node{T0}           edge from parent             node[left] {$L$}}         child { node [circle,fill,](node-S) {}           child {node[circle,fill] (node-P) {...

About Me

Hi there, I am Pratap Singh Basnet, interested in Economics and Data Science. Currently, I am doing my PhD in Economics from Carleton University, Ottawa.  I believe that sharing knowledge to each other is best way of learning. 

p value

p value is sometime confusing and leading to a misinterpretation. It is the probability of  obtaining equally likely of extreme values than the what is observed now, if null hypothesis is true. For instance, H0: Coin is fair H1: Coin is not fair(there is trick) Toss   observation          p value First           H                   0.5 Second       H                   0.25 Third          H                   0.125 fourth         H                   0.06 fifth            H                   0.03 When the succeeding result goes to extreme, assuming H0 is true then p value keep on declining. It means that lowe...